For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We were able to get the final game res of Seita and Setsuko in Engine so that the character materials would be able to show up. Here are the characters in engine with the newly polished environment.
Friday, July 23, 2021
Friday, July 9, 2021
Grave of the Fireflies: Sprint 11
For this week's assignment, I focused on texturing Seita to match the Ghibli anime style. I used curvature maps to add the "dusty" look on his clothing and body, and hand painted the colors and details.
Friday, June 25, 2021
Grave of the Fireflies: Sprint 10
I added textures to Ghibli-style textures to the campfire logs and swing meshes. I used the smart material Ashley created for our wooden textures.
Friday, June 11, 2021
Grave of the Fireflies: Sprint 9
Friday, May 28, 2021
Sprint #1 Delivery
This is the schedule I will be following for the next five sprints for the VR project.
Friday, April 23, 2021
Sprint #7 Delivery
Sunday, April 4, 2021
Grave of the Fireflies: Sprint 6
For this sprint, I focused on texturing the other Houdini tree trunk that Ashley created. I tried to create the same Ghibli painterly effect in 3D coat.
I also replaced the other cloud cards with some wispier clouds.
I created a cloud/fog fluid sim in Maya.
Sunday, March 21, 2021
Grave of the Fireflies: Sprint 5
For this week's sprint, I painted a variation of Ghibli-style cloud cards and lily pads. I used opacity maps to create the translucent plane.
Friday, March 5, 2021
Grave of the Fireflies: Sprint 4
For this Sprint, I continued to sculpt Setsuko up to completion. Here is the final sculpt before I begin quad draw topology for next week.
I created an additional tree card in the Ghibli "painterly" style in Photoshop and brought it into UE4.
Friday, February 5, 2021
Grave of the Fireflies VR: Sprint 2
For this VR sprint, I am modeling Setsuko, the little sister of Seita. I used the UE4 mannequin as a reference for scaling. I modeled basic shapes in Maya to provide the correct scaled size of the character.
Thursday, October 15, 2020
Research Project
Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...
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I will be focusing on muscle anatomy sculpting studies for my next portfolio piece. I'll be following an anatomy book I have for practi...
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For this week's assignment, I focused on texturing Seita to match the Ghibli anime style. I used curvature maps to add the "dusty...
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Week 3: Working on understanding leg anatomy. I started off with a quick sketch and label practice, then began the sculpt. I've been s...












































