For this Sprint, I continued to sculpt Setsuko up to completion. Here is the final sculpt before I begin quad draw topology for next week.
I created an additional tree card in the Ghibli "painterly" style in Photoshop and brought it into UE4.
I proxied out the campfire logs, rocks, and a tree trunk within Maya.
Here are some vine leaves I painted for the vines the David will create to decorate the inner cave and doorframe.
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