Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Sunday, August 1, 2021

Research Project

Research Project: Anatomy Studies

For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. My main focus was on on muscle groups of the torso and limbs.

For sketching and labeling muscle groups prior to sculpting, I used the figure drawing book and copied down drawings in order to get a good grasp of the muscle groups.


Sketch and labeling:




Zbrush sculpts:


Torso and Neck Anatomy:
There are various classifications of these muscles. Torso muscles can be categorized as anterior, lateral, and posterior regions. They can also be categorized as abdominal, scapular, and pectoral regions. Finally, they can be categorized by the depth of the muscle: superficial, intermediate, or deep layer.



Arm Anatomy:
Arm muscles can be classified by the physiological function (flexors, extensors, pronators, supinators, abductors, and adductors.) Similar to torso muscles, they can also be classified by regions or compartments.



Leg Anatomy: 
Upper muscle groups include the gluteal group, quadriceps group, adductor group, and the hamstring group. The lower leg consists of the flexor group, the extensor group, and the peroneal group.





During my sculpting progress, I encountered a reoccurring issue of not being able to find good photographic references that displayed the body parts at all three angles. I mentioned this in class so Nick recommended this book to me:
https://www.amazon.com/Strength-Training-Anatomy-Frederic-Delavier/dp/0736092269/ref=sr_1_1?dchild=1&gclid=Cj0KCQjwxdSHBhCdARIsAG6zhlV57UpMuKPGa-b5pvW7C7F8p4Ke6epzMnJHs5WGNk7lHLcetCswJugaAmTSEALw_wcB&hvadid=174205857968&hvdev=c&hvlocphy=9011786&hvnetw=g&hvqmt=e&hvrand=18123511592212806938&hvtargid=kwd-59389386&keywords=strength+training+anatomy&qid=1626721109&sr=8-1&asin=0736092269&revisionId=&format=4&depth=1 


According to Nick, this book has good references of muscles in action, and in various poses at multiple angles.

I came across Scott Eaton's courses online and now have a plan to sign up for the courses that begin in October 2021 since summer session is already in-progress. 

I reached out to a FIEA alumni student who also took all the Scott Eaton courses last fall to see if they were worth the cost. The alumni said that although the courses are pricey, they were the best courses she has taken in her art career. She took all three courses: Anatomy for Artists, Digital Figure Sculpture, and Portraiture & Facial Anatomy for Artists.

The courses were listed on the website: https://www.scott-eaton.com/courses

References:

Winslow, Valerie L. Classic Human Anatomy in Motion: The Artist's Guide to the Dynamics of Figure Drawing. Watson-Guptill, 2015.

Portfolio3 Week 3

  Week 3: Working on understanding leg anatomy. I started off with a quick sketch and label practice, then began the sculpt. I've been struggling with figuring out how to draw lines in the muscle groups so that they connect and flow naturally next to one another.
















Monday, July 26, 2021

Portfolio 3 Week 2

 This week I focused on getting a good grasp of the human arm anatomy. I did a quick sketch and labeling practice and then a Zbrush sculpt study.












Sunday, July 18, 2021

Portfolio 3 Week 1

 I will be focusing on muscle anatomy sculpting studies for my next portfolio piece. I'll be following an anatomy book I have for practice sketching out the body muscles first. Then, I will use online references for the Zbrush Sculpt

 My schedule for Portfolio 3:

Week 1: Torso Sculpt

Week 2: Arm + Hand Sculpt

Week 3: Leg + Feet sculpt

Week 4: Polish for Industry Review

Sketch + Labeling:

Zbrush Sculpt:












Sunday, July 11, 2021

Portfolio 2 Week 4 Final Turn In

 This week I focused on finishing up texturing my first piece from the semester, I am currently still in the process of Wolf Girl texture.  







Tuesday, July 6, 2021

Portfolio 2 Week 3

 This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting fur took a lot more time than expected. So far, I have successful game-res UV and bake with the fur cloak and the body mesh, I'm still working on the other accessories and hair. 







 




Monday, June 28, 2021

Portfolio 2 Week 2 Mid Project

This week I focused on posing my character mesh and working on sculpting the high-res. I definitely need to continue sculpting the hair to look more like the illustration and start adding clothing details. I am still debating on where to cut off the sculpt. I may add more to the sculpt instead of reserving it to a bust sculpt.


This is the original reference





Sunday, June 20, 2021

Portfolio 2 Week 1

 For this week, I will be sculpting the bust of this illustration by Tyson Murphy. 

Week 01: Proxy out basic shapes, begin sculpting in Zbrush

Week 02: Complete high-res sculpt in Zbrush

Week 03: Quad draw topology in Maya

Week 04: Texture in Substance Painter or 3D Coat. Create final renders for portfolio display









Monday, June 14, 2021

Portfolio 01 Week 04

 This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after attempting several unsuccessful bakes in 3D coat. Since the bakes in 3D Coat were not as reliable, I decided to use Substance Painter. I will work on completing the final textures for the remaining of today.




Testing out various materials. I would like to make the horns a crystallized/glass material. Still in progress.




Sunday, June 6, 2021

Portfolio 1 Week 3

 Finalizing the sculpt before adding topology through quad draw




















Tuesday, June 1, 2021

Portfolio 1 Week 2 Mid Project

Fury Horn Sculpt High-Res progress

I still have fur sculpting and metal sculpting left to do. I want to make sure the proportions and shapes are completely accurate before moving on to the fine details. Here is my progress so far!








Sunday, May 23, 2021

Portfolio 01 Week 01

 Character/Creature Modeling Week 01

Victorious Furyhorn Illustration by Fortune K




For my first portfolio project, I would like to recreate this illustration as a 3D model. Since Riot Games uses 3D Coat for texturing, I will be using 3D Coat to practice texturing.

Week 01 (5-23-2021)

- Proxy out basic shapes

- Begin High-Res


Week 02 (5-30-2021)

- Complete High-Res Sculpt


Week 03 (6-06-2021)

- Quad-draw topology in Maya, UVs

- Begin Texturing in 3D Coat

Week 04 (6-13-2021)

- Texture in 3D Coat

- Rig and Pose

- Presentation

Here is my proxy so far with basic shapes




Monday, May 17, 2021

3D Art III: Portfolio One Week One

 1. Wolf Girl


2. Fortune K

https://www.artstation.com/artwork/8lQJkE


3. Ahri



Research Project

Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...