For this VR sprint, I am modeling Setsuko, the little sister of Seita. I used the UE4 mannequin as a reference for scaling. I modeled basic shapes in Maya to provide the correct scaled size of the character.
After importing the fbx of the basic shapes from Maya, I began sculpting details into the model. It will be an exciting challenge to make a 3D model look like a 2D Ghibli character.
This is the original concept art I created for the reincarnation scene, although instead of this background we will be using the cave with the door frames.
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