Sunday, September 27, 2020

Module 2 Week 05 - Game Asset Creation 101 Part 1

 1. Established Scale


2. Proxy Object Pipeline in UE4


3. Modeling in Maya Part 01 and Part 02


4. Exporting from Maya









Thursday, September 24, 2020

Common Art Week 04 - Use of Basic Lighting

 This week in Maya we learned how to do 3 point lighting with Arnold lights and rendered them in the Arnold Render.

Alien Ant Eyes


Frog Monster

The Seahorse


For my Lego ship, I increased the exposure and intensity of the area light.

                            

Monday, September 21, 2020

3D Week 04 - Lego Project Part 2

In this week, we assembled the Lego we created in Part 1 in UE4 and created rendered shots and videos of the final product.

The blueprint


Original lego model of a spaceship.




I created a satellite with the original lego pieces.


              

            

Thursday, September 17, 2020

Week 03 - Use of Value and Contrast

 For this week's assignment, we rendered this model in various forms such as Beauty, Z, NORM, ID, AO, and ToonLine. We brought the renders into photoshop and played with various settings to experiment with different forms of value and contrast. 


Here is the Beauty render in Maya.


The illustration in Photoshop with fog and a messed up tire.


The final illustration without fog.




Monday, September 14, 2020

Week 03 Lego Project Part 01

 For this week's project, we created proxies of lego pieces from one of the six reference boards of Lego sets. I chose the tower/ship Lego set.


In order to cut out shapes from the Lego, I used the Boolean method. I created shapes of the cut out, extended them in size, and clicked Mesh --> Booleans --> Difference.



Here are the separate Lego pieces I made for the set.











Thursday, September 10, 2020

Week 02- Use of Silhouettes

In class, we learned that Silhouettes are important for real time art and entertainment designs. Having a distinct silhouette is important for recognizing characters and structures in game and film.

Here is the original ship I modified in Maya to create a silhouette.


The final results! I noticed that I kept accidentally forming creature-like forms with my silhouettes instead of ships so I had to be extra conscious of that.



Monday, September 7, 2020

3D Week 02 - Minecraft-ish Level

 This week we created minecraft cubes using Maya and UE4. I created a cube with 4 segments for the bevel that would allow me to break up the cube into segments in the UV editor.


The segmented cube in UV editor. Maya was not working with me for adding textures. I used UE4 to add textures directly to the cube.

I built textures in Photoshop and painted in pixels. Each image is 48 x 48 pixels.


The material in UE4




 I created a waterfall using the "minecraft" cubes I created in Maya and UE4. I used to play some minecraft in high school so this brought back old memories!

     



Thursday, September 3, 2020

Week 01- Use of Basic Shapes

 For the first Common Art assignment, I used Maya to form complex looking structures from basic shapes. After modeling a structure in Maya, I screenshot my model from Maya and painted on it in Photoshop. Sparth's work was our inspiration from this assignment. I chose Sparth's "Their Tree" and "Exploitation" as my reference for my illustration. 



I modeled the rock structures and a small spaceship. I added a light in the back (to represent the sun/planet) and added a dim light in the front to represent reflective light bouncing off of scenery (in the imaginary world). If I did not add the dim light in the front, the shading would've been pitch black.




Here is my final illustration! I had fun experimenting with Mr. Zuccarello's Photoshop brushes.








Research Project

Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...