For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We were able to get the final game res of Seita and Setsuko in Engine so that the character materials would be able to show up. Here are the characters in engine with the newly polished environment.
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Research Project
Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...
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This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting f...
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For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We we...
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This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after at...
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