Monday, June 14, 2021

Portfolio 01 Week 04

 This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after attempting several unsuccessful bakes in 3D coat. Since the bakes in 3D Coat were not as reliable, I decided to use Substance Painter. I will work on completing the final textures for the remaining of today.




Testing out various materials. I would like to make the horns a crystallized/glass material. Still in progress.




Friday, June 11, 2021

Grave of the Fireflies: Sprint 9

For this sprint, I completed sculpting the campfire log wood, game-res for it, and texturing it. I did the same for the swing. I also tested out a new texture for the rock mesh. I will go back next week to create more rock meshes



I used the GhibliWood Smart Material that Ashley (Tech Lead) created. It worked well with the sculpt AO and curvatures.





Here is the sculpt of the swing, along with game res and textures. I sent over the game res for Ashley to rig.


An experimental rock texture in Ghibli's watercolor style.




Sunday, June 6, 2021

Tuesday, June 1, 2021

Portfolio 1 Week 2 Mid Project

Fury Horn Sculpt High-Res progress

I still have fur sculpting and metal sculpting left to do. I want to make sure the proportions and shapes are completely accurate before moving on to the fine details. Here is my progress so far!








Friday, May 28, 2021

Sprint #1 Delivery

This is the schedule I will be following for the next five sprints for the VR project. 



 For this week's sprint I finished texturing Setsuko in Substance Painter. Setsuko will be my portfolio piece so I will pose her with a rig for the final portfolio presentation.






Sunday, May 23, 2021

Portfolio 01 Week 01

 Character/Creature Modeling Week 01

Victorious Furyhorn Illustration by Fortune K




For my first portfolio project, I would like to recreate this illustration as a 3D model. Since Riot Games uses 3D Coat for texturing, I will be using 3D Coat to practice texturing.

Week 01 (5-23-2021)

- Proxy out basic shapes

- Begin High-Res


Week 02 (5-30-2021)

- Complete High-Res Sculpt


Week 03 (6-06-2021)

- Quad-draw topology in Maya, UVs

- Begin Texturing in 3D Coat

Week 04 (6-13-2021)

- Texture in 3D Coat

- Rig and Pose

- Presentation

Here is my proxy so far with basic shapes




Monday, May 17, 2021

Portfolio 01 Week 04

 This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after at...