Thursday, October 22, 2020

Module 3 Week 09 - Cannon Project – Creating Proxy Geometry in Maya

 I will be mainly following Nick's videos for the cannon project. I am debating whether go metallic or wooden for the base and wheels of the cannon.


I may sculpt in the swirly textures I saw on these references onto the cannon I modeled based off of Nick's videos.


Cannon Proxy



Plant and ground proxies added in



Cannons imported into UE4


Beauty shot of cannons. I still need to fix some ngon errors.








Thursday, October 8, 2020

Week 06 - Use of Perspective

Content Browser

One-point Perspective

Two-point Perspective
 

Three-point Perspective


Arnold Render


Illustration Process


Final Illustration








Monday, October 5, 2020

Module 2 Week 06 - Game Asset Creation 101 Part 2

Exporting the Crate from Maya

 Imported the crate into Zbrush

Sculpted the crate in Zbrush by adding ridges and curves


Exported from Zbrush as Low-Decimeter


Resurfacing in Maya


High Poly vs Low Poly

Creating UVs in Maya

Exporting Models in Substance Painter


Baking Maps in Substance Painter






Thursday, October 1, 2020

Week 05 - Use of Composition

 


I was inspired by Studio Ghibli.




I used Triangle layout/Iconic Rule of Thirds for the composition of this piece.









The final illustration.


3D Model References:
https://sketchfab.com/3d-models/westland-whirlwind-tpvzmLUXAURQ7ZxccJIBZvcIDlr
https://sketchfab.com/3d-models/totoro-f1fdde319ed64170b13bf044b3739ead
Sketchfab
https://sketchfab.com/3d-models/snorlax-92c784403f5749e3a4931153327c5c00



Research Project

Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...