For this sprint, I added additional background tree cards to create the treeline in the background. I used one card and rotated/scaled it so that it gave the illusion of various trees.
The treeline in UE4
I finished topology for Setsuko and did a bake in Substance Painter.
I created some tiny flower meshes out of planes that are close in style to David's flower meshes to keep the poly count low.
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