Thursday, April 29, 2021
Monday, April 26, 2021
Module 4 - Environment or Vehicle Part 03
I remodeled and resculpted the wall sconce to fit the Orb style more. I tried to create dramatic cracks and use the crack brush to separate the shapes so they are more distinct for each other.
Here is the final bake for the wall sconce.
Friday, April 23, 2021
Sprint #7 Delivery
Monday, April 19, 2021
Module 4 - Environment or Vehicle Part 02
I added patterns similar to the wave-like patterns on this chandelier
Monday, April 5, 2021
Module 4 - Environment or Vehicle Part 01
For this week's 3D Art
Assignment, I am creating a wall sconce proxy for my group's ship interior
level. We are supposed to create the asset within Orb’s style by using Orb’s
brushes and alphas when creating a high-res sculpt in Z-Brush.
Originally, I created a nautical wall
sconce that is out of the style but I may use it as an additional decoration
for the future. This is not the correct asset for the assignment.
After clarification with Nick, I
created the updated wall sconce by sculpting on top of the original proxy with
Orb’s brushes and Trim Dynamic for the edges. I have future plans of adding some coral to the wall sconce.
I used the replace actor method
to replace the original proxies with my decimated sculpted proxies.
Sunday, April 4, 2021
Grave of the Fireflies: Sprint 6
For this sprint, I focused on texturing the other Houdini tree trunk that Ashley created. I tried to create the same Ghibli painterly effect in 3D coat.
I also replaced the other cloud cards with some wispier clouds.
I created a cloud/fog fluid sim in Maya.
Research Project
Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...
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This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting f...
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For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We we...
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This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after at...