Tuesday, July 6, 2021

Portfolio 2 Week 3

 This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting fur took a lot more time than expected. So far, I have successful game-res UV and bake with the fur cloak and the body mesh, I'm still working on the other accessories and hair. 







 




Monday, June 28, 2021

Portfolio 2 Week 2 Mid Project

This week I focused on posing my character mesh and working on sculpting the high-res. I definitely need to continue sculpting the hair to look more like the illustration and start adding clothing details. I am still debating on where to cut off the sculpt. I may add more to the sculpt instead of reserving it to a bust sculpt.


This is the original reference





Friday, June 25, 2021

Grave of the Fireflies: Sprint 10

 I added textures to Ghibli-style textures to the campfire logs and swing meshes. I used the smart material Ashley created for our wooden textures.




I completed the Seita topology and the bake in Substance Painter. Next week I will focus on texturing Seita.





Sunday, June 20, 2021

Portfolio 2 Week 1

 For this week, I will be sculpting the bust of this illustration by Tyson Murphy. 

Week 01: Proxy out basic shapes, begin sculpting in Zbrush

Week 02: Complete high-res sculpt in Zbrush

Week 03: Quad draw topology in Maya

Week 04: Texture in Substance Painter or 3D Coat. Create final renders for portfolio display









Monday, June 14, 2021

Portfolio 01 Week 04

 This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after attempting several unsuccessful bakes in 3D coat. Since the bakes in 3D Coat were not as reliable, I decided to use Substance Painter. I will work on completing the final textures for the remaining of today.




Testing out various materials. I would like to make the horns a crystallized/glass material. Still in progress.




Friday, June 11, 2021

Grave of the Fireflies: Sprint 9

For this sprint, I completed sculpting the campfire log wood, game-res for it, and texturing it. I did the same for the swing. I also tested out a new texture for the rock mesh. I will go back next week to create more rock meshes



I used the GhibliWood Smart Material that Ashley (Tech Lead) created. It worked well with the sculpt AO and curvatures.





Here is the sculpt of the swing, along with game res and textures. I sent over the game res for Ashley to rig.


An experimental rock texture in Ghibli's watercolor style.




Sunday, June 6, 2021

Portfolio 1 Week 3

 Finalizing the sculpt before adding topology through quad draw




















Research Project

Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...