This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting fur took a lot more time than expected. So far, I have successful game-res UV and bake with the fur cloak and the body mesh, I'm still working on the other accessories and hair.
Tuesday, July 6, 2021
Monday, June 28, 2021
Portfolio 2 Week 2 Mid Project
Friday, June 25, 2021
Grave of the Fireflies: Sprint 10
I added textures to Ghibli-style textures to the campfire logs and swing meshes. I used the smart material Ashley created for our wooden textures.
Sunday, June 20, 2021
Portfolio 2 Week 1
For this week, I will be sculpting the bust of this illustration by Tyson Murphy.
Week 01: Proxy out basic shapes, begin sculpting in Zbrush
Week 02: Complete high-res sculpt in Zbrush
Week 03: Quad draw topology in Maya
Week 04: Texture in Substance Painter or 3D Coat. Create final renders for portfolio display
Monday, June 14, 2021
Portfolio 01 Week 04
This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after attempting several unsuccessful bakes in 3D coat. Since the bakes in 3D Coat were not as reliable, I decided to use Substance Painter. I will work on completing the final textures for the remaining of today.
Friday, June 11, 2021
Grave of the Fireflies: Sprint 9
Sunday, June 6, 2021
Research Project
Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...
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This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting f...
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For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We we...
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This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after at...