Friday, May 28, 2021

Sprint #1 Delivery

This is the schedule I will be following for the next five sprints for the VR project. 



 For this week's sprint I finished texturing Setsuko in Substance Painter. Setsuko will be my portfolio piece so I will pose her with a rig for the final portfolio presentation.






Sunday, May 23, 2021

Portfolio 01 Week 01

 Character/Creature Modeling Week 01

Victorious Furyhorn Illustration by Fortune K




For my first portfolio project, I would like to recreate this illustration as a 3D model. Since Riot Games uses 3D Coat for texturing, I will be using 3D Coat to practice texturing.

Week 01 (5-23-2021)

- Proxy out basic shapes

- Begin High-Res


Week 02 (5-30-2021)

- Complete High-Res Sculpt


Week 03 (6-06-2021)

- Quad-draw topology in Maya, UVs

- Begin Texturing in 3D Coat

Week 04 (6-13-2021)

- Texture in 3D Coat

- Rig and Pose

- Presentation

Here is my proxy so far with basic shapes




Monday, May 17, 2021

3D Art III: Portfolio One Week One

 1. Wolf Girl


2. Fortune K

https://www.artstation.com/artwork/8lQJkE


3. Ahri



Monday, April 26, 2021

Module 4 - Environment or Vehicle Part 03

 

I remodeled and resculpted the wall sconce to fit the Orb style more. I tried to create dramatic cracks and use the crack brush to separate the shapes so they are more distinct for each other.


Here is the game res of the wall sconce. It reached about 3.8k tris.




Here is the final bake for the wall sconce.



Friday, April 23, 2021

Sprint #7 Delivery

For this sprint, I added additional background tree cards to create the treeline in the background. I used one card and rotated/scaled it so that it gave the illusion of various trees.

The treeline in UE4


I finished topology for Setsuko and did a bake in Substance Painter.




I created some tiny flower meshes out of planes that are close in style to David's flower meshes to keep the poly count low.


https://www.youtube.com/watch?v=ypA5yKxjzGQ&t=185s 











Monday, April 19, 2021

Module 4 - Environment or Vehicle Part 02

 I added patterns similar to the wave-like patterns on this chandelier


After today's class, I realized I need to add larger chips and trim down the separate pieces more to create a more "separated" appearance. I will also create larger crack details to balance out the large-small details.













Research Project

Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...