This week I focused on getting a good grasp of the human arm anatomy. I did a quick sketch and labeling practice and then a Zbrush sculpt study.
Monday, July 26, 2021
Friday, July 23, 2021
Grave of the Fireflies: Sprint 12
For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We were able to get the final game res of Seita and Setsuko in Engine so that the character materials would be able to show up. Here are the characters in engine with the newly polished environment.
Sunday, July 18, 2021
Portfolio 3 Week 1
I will be focusing on muscle anatomy sculpting studies for my next portfolio piece. I'll be following an anatomy book I have for practice sketching out the body muscles first. Then, I will use online references for the Zbrush Sculpt
My schedule for Portfolio 3:
Week 1: Torso Sculpt
Week 2: Arm + Hand Sculpt
Week 3: Leg + Feet sculpt
Week 4: Polish for Industry Review
Sketch + Labeling:
Zbrush Sculpt:
Sunday, July 11, 2021
Portfolio 2 Week 4 Final Turn In
This week I focused on finishing up texturing my first piece from the semester, I am currently still in the process of Wolf Girl texture.
Friday, July 9, 2021
Grave of the Fireflies: Sprint 11
For this week's assignment, I focused on texturing Seita to match the Ghibli anime style. I used curvature maps to add the "dusty" look on his clothing and body, and hand painted the colors and details.
Tuesday, July 6, 2021
Portfolio 2 Week 3
This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting fur took a lot more time than expected. So far, I have successful game-res UV and bake with the fur cloak and the body mesh, I'm still working on the other accessories and hair.
Research Project
Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...
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This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting f...
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For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We we...
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This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after at...