Monday, November 30, 2020
Monday, November 23, 2020
Monday, November 16, 2020
Thursday, November 12, 2020
Goals
1. I would like to get a job in the entertainment industry
2. I have a heavier emphasis on film industry, and then games next
3. 70% for films and 30% for games
4. Character/creature artist
5. My ideal job would to be a 3D concept artist
Tasks:
1. Create an Artstation
2. Make a collection called top 10 artists that do the type of work that you do (10 top character creature artists)
3. Good examples of character/creature artists: Samuel Poirier, OccultArt, Bryan Wynia, Ben Mauro,
https://gumroad.com/l/Sgiuk
https://www.youtube.com/channel/UC0-xeMXO_Vu8_wqqKf_Nipg
4. Find more character artists
5. Practice 30 min a day in zbrush
https://www.artstation.com/vannayang/collections/1090179
Monday, November 9, 2020
Monday, November 2, 2020
Module 3 Week 10 - Cannon Project – Creating High Resolution Geometry in Maya
For this week, I ended up remodeling my cannon so I could follow Nick's tutorials step-by-step. I still plan to add the gold swirly textures from my previous post.
Cannon UV
Research Project
Research Project: Anatomy Studies For the past few weeks, I wanted to find the best methods for practicing sketching and sculpting anatomy. ...
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This week I focused on completing the high-res and topologizing the character and her accessories. This took a lot of effort as sculpting f...
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For this sprint, I've been mainly focusing on finalizing character mesh textures since we are in the final stages of the project. We we...
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This week I am behind on texturing. Getting topology done took longer than expected, and I decided to texture in Substance Painter after at...